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While testing a generated ambience in a game scene, I noticed a faint tick at each repeat. There is also a soft grainy texture across the recording, which makes the source of the distraction less obvious. Changing the endpoints and testing a small crossfade seems like a reasonable place to begin. I found a reference to [url=https://removeaudioartifacts.top]ai audio artifact removal[/url] during my search, but the editing order still matters. I still need to determine whether the boundary reveals an existing sound or creates a new discontinuity. Would you inspect the boundary first and then audition a longer uninterrupted section? I would keep the original file available so every endpoint edit can be reversed. After editing, I would check the actual game playback as well as the audio editor. Which check would help establish that the remaining distraction is independent of the loop boundary?